The budgets of games with more than 1000 reviews is looking a little bimodal, i wonder if it would be possible to break the distribution into the two distributions and what kind of games end up in each distribution.
This is a really great analysis and mostly jives with what've I've seen anecdotally having worked in co-dev for over a decade with clients ranging from indies to AAA.
In the end though, quality -typically- equals budget -- regardless of genre, multiplayer, etc.
Please tell me the correlation between development costs and sales.
We're actually working on it (we want to do a whole series about ROIs) so it's on its way :)
Jesus fucking Chris what an amazing article!! I LOVE this!! Can't wait for the one on ROIs
Thanks a lot, it's very insightful and well presented !
Your work deserves so much more attention
I love the work you guys are doing! I think it’s going to be formative (or maybe transformative) for so many devs and industry people.
The budgets of games with more than 1000 reviews is looking a little bimodal, i wonder if it would be possible to break the distribution into the two distributions and what kind of games end up in each distribution.
This is a really great analysis and mostly jives with what've I've seen anecdotally having worked in co-dev for over a decade with clients ranging from indies to AAA.
In the end though, quality -typically- equals budget -- regardless of genre, multiplayer, etc.
You may be interested in this write up we did for our own potential clients to explain how the "same" platformer game may cost anywhere from $1,000 to $10 million: https://doublecoconut.com/blog/2018/05/03/how-much-will-my-game-cost/